问题描述
我正在尝试从非索引的 BufferGeometry 开始平滑网格的法线。 This question has been answered before 但是 Three.js api 自那以后发生了很大变化,我无法让它在 r130 上运行
据我所知,我需要先合并顶点以获得索引的 BufferGeometry 然后重新计算法线,但它似乎不起作用。
// Scene
const scene = new THREE.Scene();
// Geometry
const BoxGeometry = new THREE.BoxGeometry(.7,.7,.7);
// Materials
const shadedMaterial = new THREE.MeshStandardMaterial();
shadedMaterial.Metalness = 0.4;
shadedMaterial.roughness = 0.4;
shadedMaterial.color = new THREE.Color(0xffffff);
// Mesh
const smoothBoxGeometry=BufferGeometryUtils
.mergeVertices(new THREE.BufferGeometry().copy(BoxGeometry))
smoothBoxGeometry.computeVertexnormals();
smoothBoxGeometry.computeBoundingBox();
smoothBoxGeometry.normalizenormals();
const Box = new THREE.Mesh(smoothBoxGeometry,shadedMaterial);
scene.add(Box);
flat shaded cube instead of expected smooth shaded cube
我错过了什么?
解决方法
试试看:
let camera,scene,renderer;
let mesh;
init();
animate();
function init() {
camera = new THREE.PerspectiveCamera(70,window.innerWidth / window.innerHeight,0.01,10);
camera.position.z = 4;
scene = new THREE.Scene();
const hemiLight = new THREE.HemisphereLight(0xffffff,0x444444);
hemiLight.position.set(0,20,0);
scene.add(hemiLight);
const dirLight = new THREE.DirectionalLight(0xffffff);
dirLight.position.set(-3,10,-10);
scene.add(dirLight);
let geometry = new THREE.BoxGeometry();
geometry.deleteAttribute('normal');
geometry.deleteAttribute('uv');
geometry = THREE.BufferGeometryUtils.mergeVertices(geometry);
geometry.computeVertexNormals();
const material = new THREE.MeshStandardMaterial();
mesh = new THREE.Mesh(geometry,material);
scene.add(mesh);
renderer = new THREE.WebGLRenderer({
antialias: true
});
renderer.setSize(window.innerWidth,window.innerHeight);
document.body.appendChild(renderer.domElement);
}
function animate() {
requestAnimationFrame(animate);
mesh.rotation.x += 0.01;
mesh.rotation.y += 0.02;
renderer.render(scene,camera);
}
body {
margin: 0;
}
<script src="https://cdn.jsdelivr.net/npm/three@0.130.1/build/three.js"></script>
<script src="https://cdn.jsdelivr.net/npm/three@0.130.1/examples/js/utils/BufferGeometryUtils.js"></script>
BufferGeometryUtils.mergeVertices()
只有在顶点数据相同时才能执行合并。为了确保这一点,需要删除现有的 normal 和 uv 属性。