问题描述
要放下物品,角色必须先握住物品(物品出现在“ItemSpace”)。有时,当我想放下物品时,它不会一直出现在“ItemSpace”位置(有时在游戏地图下方,这使得物品无法访问并低于游戏地图)。
public Transform theDest;
public Transform itemWorld;
public Transform inventory;
private void Start()
{
theDest = GameObject.Find("ItemSpace").transform;
itemWorld = GameObject.Find("ItemWorld").transform;
inventory = GameObject.Find("Inventory").transform;
}
public virtual void OnDrop()
{
gameObject.transform.parent = itemWorld;
if (gameObject.activeInHierarchy == false) gameObject.SetActive(true);
gameObject.GetComponent<Rigidbody>().constraints = RigidbodyConstraints.None;
}
public virtual void OnHold()
{
gameObject.SetActive(true);
gameObject.transform.position = theDest.position;
gameObject.transform.parent = theDest;
}
public virtual void OnChange()
{
gameObject.SetActive(false);
gameObject.transform.position = inventory.position;
gameObject.transform.parent = inventory;
}
public virtual void OnPickup()
{
gameObject.SetActive(false);
gameObject.transform.position = inventory.position;
gameObject.transform.parent = inventory;
gameObject.GetComponent<Rigidbody>().constraints = RigidbodyConstraints.FreezeAll;
}
解决方法
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