问题描述
我正在制作一个魔法圈实体(在 minecraft 1.17.1 中,Fabric)
所以我正在尝试使用缓冲区构建器进行渲染
但我不知道如何在我的世界中绘制纹理四边形
我的渲染器代码:
class MagicCircleEntityRenderer(context: EntityRendererFactory.Context/*,private val texture: Identifier,rotationSpeed: Float*/) : EntityRenderer<MagicCircleEntity>(context) {
private val texture = Identifier("polarmagic","textures/entity/magic_circle.png")
//private val rotationSpeed: Float = rotationSpeed
override fun render(
entity: MagicCircleEntity,yaw: Float,tickDelta: Float,matrices: MatrixStack,vertexConsumers: VertexConsumerProvider,light: Int
) {
matrices.push()
val tessellator = Tessellator.getInstance()
val buffer = tessellator.buffer
minecraftClient.getInstance().textureManager.bindTexture(this.texture)
buffer.begin(VertexFormat.DrawMode.QUADS,VertexFormats.POSITION_TEXTURE)
buffer.vertex(0.0,0.0,0.0).texture(0f,0f).next()
buffer.vertex(1.0,0.0).texture(1f,1.0,1f).next()
buffer.vertex(0.0,1f).next()
tessellator.draw()
matrices.pop()
super.render(entity,yaw,tickDelta,matrices,vertexConsumers,light)
}
override fun getTexture(entity: MagicCircleEntity?): Identifier {
return this.texture
}
}
解决方法
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