android – eglCreateWindowSurface失败,出现java.lang.IllegalArgumentException

在使用GLSurfaceView启动某些活动期间尝试快速按下后退按钮时,eglCreateWindowSurface会因 java.lang.IllegalArgumentException而失败.

我收到以下错误

10-08 18:05:36.490: E/GLSurfaceView(3440): eglCreateWindowSurface
10-08 18:05:36.490: E/GLSurfaceView(3440): java.lang.IllegalArgumentException: Make sure the SurfaceView or associated SurfaceHolder has a valid Surface
10-08 18:05:36.490: E/GLSurfaceView(3440): at com.google.android.gles_jni.EGLImpl._eglCreateWindowSurface(Native Method)
10-08 18:05:36.490: E/GLSurfaceView(3440): at com.google.android.gles_jni.EGLImpl.eglCreateWindowSurface(EGLImpl.java:90)
10-08 18:05:36.490: E/GLSurfaceView(3440): at android.opengl.GLSurfaceView$DefaultwindowSurfaceFactory.createWindowSurface(GLSurfaceView.java:798)
10-08 18:05:36.490: E/GLSurfaceView(3440): at android.opengl.GLSurfaceView$EglHelper.createSurface(GLSurfaceView.java:1065)
10-08 18:05:36.490: E/GLSurfaceView(3440): at android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1433)
10-08 18:05:36.490: E/GLSurfaceView(3440): at android.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:1216)

这些活动未在SurfaceHolder.Callback.surfaceCreated之前或SurfaceHolder.Callback.surfaceDestroyed之后调用GL操作.

有没有其他人遇到这个问题,解决方案是什么?

谢谢你的任何进步.

解决方法

在多个活动之间切换快速撕裂窗口表面.

我修补了GLSurfaceView.guardedRun()以避免GLSurfaceView的竞争条件

从:

if (createEglSurface) {
                    if (LOG_SURFACE) {
                        Log.w("GLThread","egl createSurface");
                    }
                    gl = (GL10) mEglHelper.createSurface(getHolder());
                    if (gl == null) {
                        // Couldn't create a surface. Quit quietly.
                        break;
                    }
                    sGLThreadManager.checkGLDriver(gl);
                    createEglSurface = false;
                }

至:

if (createEglSurface) {
                    if (LOG_SURFACE) {
                        Log.w("GLThread","egl createSurface");
                    }
                    gl = (GL10) mEglHelper.createSurface(getHolder());
                    if (gl == null) {
                        // If we escape,GLThread ends up. Don't escape.
                        continue;
                    }
                    sGLThreadManager.checkGLDriver(gl);
                    createEglSurface = false;
                }

它看起来像这个问题是fixed in JellyBean.

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